Anfy BumpMap - Copyright (C) by Fabio Ciucci 1997-2002 This applet shows a lightsource over a "bumpy" surface which casts shadow over a selected screen image, which can be the same image as the bumpy map. This applet is based on original code by Martin Zettergren that is used under the licence. The transparent image sun.gif is a courtesy of Lone Star Posse Prod. Inc. The applet can use any picture in any size and it can optionally have a separate bump-image, which must be the same size as the screen picture. *********************************************************************** NECESSARY FILES. Together with a screen image and an optional bump map image, you need to upload the following files: anfybump.class Lware.class anfy.class Plus, anfybump.jar for speedy loading on recent browsers. ********************************************************************** EXAMPLE. Insert the tag in your html document as follows to add this applet to your page (Comments after the ";" symbol are code descriptions and acceptable min/max values. They are not part of the applet language): ; Registration code (if you have it) ; Optional URL link when the applet is "clicked". ; Reglink opened in new frame? ; Name of new frame for reglink ; Statusbar message ; resolution (1-8) ; Screen image ; Optional bump map image ; Bump Height ; Light x-dir movement ; Light y-dir movement ; size of lightsource ; Light power (1..100) ; Light min power (1..511) ; Light max power (1..511) ; Interaction ("ON" .. "OFF") ; Optional image over applet ; Over image X offset ; Over image Y offset ; Memory deallocation delay ; Task priority (1..10) ; Min. milliseconds/frame for sync Sorry, your browser doesn't support Java.; Message for no java browsers ; End of applet tag *************************************************************** PARAMETER DESCRIPTIONS. The following instructions describe how to change parameters: Attempting to change the credits parameter will disable the applet. To activate the reg parameters read the shareware registration notes. In the "regcode" parameter, place the registration code you purchased from the author. If the code is correct and the applet is run from the registered domain name, you can use "link" parameters to link to a URL when the applet is "clicked". If you set "regnewframe" to "YES", you can specify a specific frame location for the reglink: "_blank" : To load the link in a new blank unnamed browser window. "_self" : To load the link into the same window the applet occupies. "_parent" : To load the link into the immediate FRAMESET parent. "_top" : To load the link into the top body of the window. You can also set a custom frame name, such as "myframe1". With the "overimg" parameter you can specify the name of an image that will be painted over the applet. The best options are transparent GIF images. NOTE: Animated GIF images are supported, but will be displayed as animated only on latest browsers (Netscape 4 and Explorer 4 or newer). With "overimgX" and "overimgY" you can center the image over the applet area. Changing the width and height of the applet will make the visible area of the bumpmap larger. You can set a width and height that are smaller than the picture to display, however we recommend that you set the applet width and height at the same size as the bump map image. If res=1, remember to place the exact size of image in "width" and "height" tags. If res=2, place double values, if res=3 place triple values etc. (In fact, res is a sort of zoomer). The "picture" param is the filename of the picture to display. Make sure that this picture is available, or the applet will not work. Remember that using the correct upper and lower case is very important, or the applet will not run on non-P.C. machines. Example: Symb256.jpg should be written exactly as it appears, NOT SYMB256.JPG nor sYmB256.jPG. The "bump" parameter decides if you want to use a separate bump-image or if you want to calculate it from the screen picture. The latter is recommended since it takes up less bandwidth, and the calculated bump-image is run through some advanced filters to make it look realistic. Simply set this parameter to "NO", if you want to use a calculated image, or to the filename of the bump-image if you want to use that option. Example: SymbBump.jpg or whatever your bump-image is called. The "bump_height" parameter controls the height of the bump. If set high, the shadow will be cast so that it appears to be higher bumps in the picture. The "angle_x" parameter controls the movement of the lightsource in the horizontal direction. A higher value will make the lightsource go faster per frame horizontally. The "angle_y" parameter controls the movement of the lightsource in the vertical direction. A higher value will make the lightsource go faster per frame vertically. The "lightsize" param controls the size of the lightsource, ranging from 3 to whatever you would like. The size is calculated as 2^n, where n stands for the lightsize. A "lightsize" of 9 would give a lightsize that is 512x512 pixels in size. The minimum lightsize is 8x8. There is no maximum limit, but due to memory aspects, the lightsize shouldn't exceed 512x512 pixels (9). With "lightpower" you can choose a light intensity from 1 to 100. With lightmin and lightmax parameters, you can choose darker and lighter tolerances between 1 and 511. The best test of this effect is with mouse movements, with the feature of interactive placement of the light enabled. Usually the light is moved around the image automatically, but if you set the "interactive" parameter to YES, you can move the light with the mouse when it is over the applet area. The automatic movements will restart after 2 seconds of no user intervention. If you set to "NO", the user interaction option will be disabled.